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- <?php
- /*
- * Copyright 2009 ZXing authors
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- namespace Zxing\Common;
- use Zxing\Binarizer;
- use Zxing\NotFoundException;
- /**
- * This Binarizer implementation uses the old ZXing global histogram approach. It is suitable
- * for low-end mobile devices which don't have enough CPU or memory to use a local thresholding
- * algorithm. However, because it picks a global black point, it cannot handle difficult shadows
- * and gradients.
- *
- * Faster mobile devices and all desktop applications should probably use HybridBinarizer instead.
- *
- * @author dswitkin@google.com (Daniel Switkin)
- * @author Sean Owen
- */
- class GlobalHistogramBinarizer extends Binarizer
- {
- private static int $LUMINANCE_BITS = 5;
- private static int $LUMINANCE_SHIFT = 3;
- private static int $LUMINANCE_BUCKETS = 32;
- private static array $EMPTY = [];
- private array $luminances = [];
- private array $buckets = [];
- /**
- * @var mixed|\Zxing\LuminanceSource
- */
- private $source = [];
- public function __construct($source)
- {
- self::$LUMINANCE_SHIFT = 8 - self::$LUMINANCE_BITS;
- self::$LUMINANCE_BUCKETS = 1 << self::$LUMINANCE_BITS;
- parent::__construct($source);
- $this->luminances = self::$EMPTY;
- $this->buckets = fill_array(0, self::$LUMINANCE_BUCKETS, 0);
- $this->source = $source;
- }
- // Applies simple sharpening to the row data to improve performance of the 1D Readers.
- public function getBlackRow($y, $row = null)
- {
- $this->source = $this->getLuminanceSource();
- $width = $this->source->getWidth();
- if ($row == null || $row->getSize() < $width) {
- $row = new BitArray($width);
- } else {
- $row->clear();
- }
- $this->initArrays($width);
- $localLuminances = $this->source->getRow($y, $this->luminances);
- $localBuckets = $this->buckets;
- for ($x = 0; $x < $width; $x++) {
- $pixel = $localLuminances[$x] & 0xff;
- $localBuckets[$pixel >> self::$LUMINANCE_SHIFT]++;
- }
- $blackPoint = self::estimateBlackPoint($localBuckets);
- $left = $localLuminances[0] & 0xff;
- $center = $localLuminances[1] & 0xff;
- for ($x = 1; $x < $width - 1; $x++) {
- $right = $localLuminances[$x + 1] & 0xff;
- // A simple -1 4 -1 box filter with a weight of 2.
- $luminance = (($center * 4) - $left - $right) / 2;
- if ($luminance < $blackPoint) {
- $row->set($x);
- }
- $left = $center;
- $center = $right;
- }
- return $row;
- }
- // Does not sharpen the data, as this call is intended to only be used by 2D Readers.
- private function initArrays($luminanceSize): void
- {
- if (count($this->luminances) < $luminanceSize) {
- $this->luminances = [];
- }
- for ($x = 0; $x < self::$LUMINANCE_BUCKETS; $x++) {
- $this->buckets[$x] = 0;
- }
- }
- private static function estimateBlackPoint($buckets)
- {
- // Find the tallest peak in the histogram.
- $numBuckets = is_countable($buckets) ? count($buckets) : 0;
- $maxBucketCount = 0;
- $firstPeak = 0;
- $firstPeakSize = 0;
- for ($x = 0; $x < $numBuckets; $x++) {
- if ($buckets[$x] > $firstPeakSize) {
- $firstPeak = $x;
- $firstPeakSize = $buckets[$x];
- }
- if ($buckets[$x] > $maxBucketCount) {
- $maxBucketCount = $buckets[$x];
- }
- }
- // Find the second-tallest peak which is somewhat far from the tallest peak.
- $secondPeak = 0;
- $secondPeakScore = 0;
- for ($x = 0; $x < $numBuckets; $x++) {
- $distanceToBiggest = $x - $firstPeak;
- // Encourage more distant second peaks by multiplying by square of distance.
- $score = $buckets[$x] * $distanceToBiggest * $distanceToBiggest;
- if ($score > $secondPeakScore) {
- $secondPeak = $x;
- $secondPeakScore = $score;
- }
- }
- // Make sure firstPeak corresponds to the black peak.
- if ($firstPeak > $secondPeak) {
- $temp = $firstPeak;
- $firstPeak = $secondPeak;
- $secondPeak = $temp;
- }
- // If there is too little contrast in the image to pick a meaningful black point, throw rather
- // than waste time trying to decode the image, and risk false positives.
- if ($secondPeak - $firstPeak <= $numBuckets / 16) {
- throw NotFoundException::getNotFoundInstance();
- }
- // Find a valley between them that is low and closer to the white peak.
- $bestValley = $secondPeak - 1;
- $bestValleyScore = -1;
- for ($x = $secondPeak - 1; $x > $firstPeak; $x--) {
- $fromFirst = $x - $firstPeak;
- $score = $fromFirst * $fromFirst * ($secondPeak - $x) * ($maxBucketCount - $buckets[$x]);
- if ($score > $bestValleyScore) {
- $bestValley = $x;
- $bestValleyScore = $score;
- }
- }
- return $bestValley << self::$LUMINANCE_SHIFT;
- }
- public function getBlackMatrix()
- {
- $source = $this->getLuminanceSource();
- $width = $source->getWidth();
- $height = $source->getHeight();
- $matrix = new BitMatrix($width, $height);
- // Quickly calculates the histogram by sampling four rows from the image. This proved to be
- // more robust on the blackbox tests than sampling a diagonal as we used to do.
- $this->initArrays($width);
- $localBuckets = $this->buckets;
- for ($y = 1; $y < 5; $y++) {
- $row = (int)($height * $y / 5);
- $localLuminances = $source->getRow($row, $this->luminances);
- $right = (int)(($width * 4) / 5);
- for ($x = (int)($width / 5); $x < $right; $x++) {
- $pixel = ($localLuminances[(int)($x)] & 0xff);
- $localBuckets[($pixel >> self::$LUMINANCE_SHIFT)]++;
- }
- }
- $blackPoint = self::estimateBlackPoint($localBuckets);
- // We delay reading the entire image luminance until the black point estimation succeeds.
- // Although we end up reading four rows twice, it is consistent with our motto of
- // "fail quickly" which is necessary for continuous scanning.
- $localLuminances = $source->getMatrix();
- for ($y = 0; $y < $height; $y++) {
- $offset = $y * $width;
- for ($x = 0; $x < $width; $x++) {
- $pixel = (int)($localLuminances[$offset + $x] & 0xff);
- if ($pixel < $blackPoint) {
- $matrix->set($x, $y);
- }
- }
- }
- return $matrix;
- }
- public function createBinarizer($source): \Zxing\Common\GlobalHistogramBinarizer
- {
- return new GlobalHistogramBinarizer($source);
- }
- }
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